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Thomas John

Web / Mobile / Desktop interactive developer

Freelancer Open to opportunities
I love to solve problems, debug, create tools, learn new things, bring ideas to life and get better at it.

I started developing around the age of 16 using Visual Basic 6. Did quite a few things such as a chess game that connected to an online server, a FTP client, a peer to peer file sharing app and a 3D Matrix screensaver emulating the matrix rain effect.

I used to share my code on various development websites such as planet source code and vbfrance.

Then Flash entered my life. It became a love story that lasted as long as it could. I worked for plenty of different clients and agencies as a flash developer. Mainly promotional and visual stuff.
On the personal side, I started developing games (as well as tools that helped me develop them), a thing I have always wanted to do and tried to integrate as much as possible into my professional life.
With that idea in mind and with 2 other guys, we started a collaboration that later became what is now reed.be, a web agency. We worked on quite some projects together. I'm no longer part of it.

After a long and slow death, I had to make up my mind about Flash and ultimately retired from it.
Transitioning to html and javascript, I followed my desire to work in a long-term project. This led me to SmartCertificate. It allowed me to touch pretty much all the aspects of a business and helped me grow in not just the technical part of it. On the side, I pursued my love for making games.
As time passed, SmartCertificate took more and more of my time and I slowly abandonned game development. I still try/sketch/think about ideas, write some stories, see if something is working or not.

Since a year, I started investigating AIs such as ChatGPT and Midjourney. I build a couple of tools to help me and close relatives in their day to day tasks. I find it quite fascinating and yet, still too limited. But this is only the beginning.
An online campaign to highlight Easy transfer, the payment function to Belgian mobile phone numbers. The campaign offers impatient creditors the chance to set a 'debt recovery specialist' on the trail of their debtors, or family and friends who are late on a payment.
Screenshot of WorldGameMaker being used to develop PaybackTime
Become the greatest magician in this unique, fun and frantic Memory Game with Physics for all ages ! 3 totally different modes to play. Multiple items and boosters with unique effects on gameplay. 35 levels to reach, a skill tree, +100 achievements, +80 challenges and 7 trophies to unlock !
This is a quick made video showing the new Nape Physics integration into the editor, as well as the new Particle Renderer and the new UI System.
Trailer of game Space Cropper 2. An Ultimate Qix / Volfied type of game.
Facebook game for Sony Ericsson leveraging Stage3d, entirely made using WorldGameMaker.